I’m using CreateMeshSection to create a grid.
Since I want to later in the game update the mesh during run time, I believe it’s important to split my mesh into sections instead of having one giant section for everything.
My question is simple: In order to split my mesh into smaller sections, do I have to duplicate the vertices that are shared between each section? I ask because if not, I wont be able to reference the vertices in my triangle array (which is an index buffer).
Also, if I already have the entire data for the mesh, is there anything I can do to not have to copy each array item into smaller TArray sections so I can pass to CreateMeshSection?
Any info is much appreciated. Thanks!