Hello everyone,
I’m using 2K textures for both skeletal and static meshes in the game. I want to reduce their size depending on the current LOD level. It looks like UE doesn’t reduce texture size depending on LOD levels. To test this, I created a map and put my meshes in the map. I went far away from the meshes and froze the rendering by the console command “FreezeRendering”. When I was close to my meshes, all of them had same texture size, which is 2K.
For optimization, do I have to create different resolutions of my textures and material instances? Or Does UE have ability to do this, if so what should I do?