Do flipbook uv material functions not work on mobile?

Trying to set up an explosion flipbook for a simple particle emitter on mobile. Works fine in editor, works in the mobile preview, push it to my phone and my grenades fizzle out and disappear like duds. Anyone know a way to get this to work? I mean, 2d games have animated sprites, shouldn’t there be a way to get this to work, too?

There’s gotta be a way to make explosions in mobile games without layering on a ton of emitters… there’s just gotta!

My material:

I read somewhere that you’re supposed to use a sub-uv function to do this on a particle, but haven’t been able to find a full work-through on that process. Not to mention, I still don’t know what it would be doing that much differently, beyond tying animation control to the emitter somehow, but what do I know?

Anyhoo, any and all help is appreciated! Thanks!


EDIT 8/19/21

Changed my material and emitter setup a little bit, in the hopes that by passing the flipbooking to cascade that it would solve my problem of my 'splosion emitter not rendering on my device.

New setup is as follows:

Material:

Emitter:

Unfortunately, still no explosion love on my device. SMH, I still don’t understand this. I have other emitters, that, while really simple, are still emitters, and still work on my test phones whereas THIS. ONE. DOESN’T. I’m hoping beyond hope that I’m just missing something simple and that with one click, one missed checkbox this will somehow un**** itself.

Anyway, thanks in advance!

You can actually just flipbook a material in Cascade/Niagara, but the flipbook function does work on mobile.
(Ive shipped games with it)
the thing I notice though is that you are using a time-node, which uses game-time.
So it could very well be that the flipbook is already playing before its spawned.

You could try a particle Relative time node instead, or a dynamic module and control said module in cascade or niagara.

Thanks for the info!- though still no luck on my device even after replacing the time node with ParticleRelativeTime.

Marking this as solved, as Luos stated that yes, you can use flipbook function on mobile, though for the life of me I haven’t gotten it to work. After some digging I’ve found that the problem isn’t with my particular material, it’s with the emitter itself. And that’s a problem for a different post.