Trying to set up an explosion flipbook for a simple particle emitter on mobile. Works fine in editor, works in the mobile preview, push it to my phone and my grenades fizzle out and disappear like duds. Anyone know a way to get this to work? I mean, 2d games have animated sprites, shouldn’t there be a way to get this to work, too?
There’s gotta be a way to make explosions in mobile games without layering on a ton of emitters… there’s just gotta!
My material:
I read somewhere that you’re supposed to use a sub-uv function to do this on a particle, but haven’t been able to find a full work-through on that process. Not to mention, I still don’t know what it would be doing that much differently, beyond tying animation control to the emitter somehow, but what do I know?
Anyhoo, any and all help is appreciated! Thanks!
EDIT 8/19/21
Changed my material and emitter setup a little bit, in the hopes that by passing the flipbooking to cascade that it would solve my problem of my 'splosion emitter not rendering on my device.
New setup is as follows:
Material:
Emitter:
Unfortunately, still no explosion love on my device. SMH, I still don’t understand this. I have other emitters, that, while really simple, are still emitters, and still work on my test phones whereas THIS. ONE. DOESN’T. I’m hoping beyond hope that I’m just missing something simple and that with one click, one missed checkbox this will somehow un**** itself.
Anyway, thanks in advance!