Hey everyone,
The team been experimenting with the new Edit Layers feature in UE5.5 to non-destructively sculpt and flatten the landscape for roads and other geometry workflows.
It works great in the editor but we can’t find any documentation on whether these Edit Layers actually persist into the packaged game.
The understanding so far is:
- Edit Layers are editor-only. They don’t show up in-game unless you merge them.
- The “Collapse” button in the Layers panel appears to be the only way to bake a layer’s changes down into the main heightmap (or weightmap), which makes the edits permanent.
- This collapse operation is destructive, so you need to be sure you’re happy with your edits before collapsing.
What we have been doing is:
- Create and edit on a separate Edit Layer while designing roads (using the flatten tool, spline-based flatten, etc.).
- When satisfied, collapse that layer onto the base heightmap so that my changes actually appear in the packaged build.
This workflow seems logical, but I’d love confirmation or clarification:
- Do Edit Layers have any impact at runtime (e.g., are they automatically baked when cooking or if they have some drawbacks)?
- Or must you always collapse (bake) them yourself before cooking/publishing?
Thanks in advance for any insights!