I’ve been looking everywhere and it’s either not possible or im blind as a bat (i know that bats aren’t really blind).
So basically to make it simple let’s say i have a number A and now i’m checking if A is let’s say smaller than 30, if it is i want to for example subtract 10 from A so (A - 10) but if it’s not then i want to do something else with that number like (A * (A - 10) ). Is there even a way to do such a simple thing with blueprints? Those equations are just random it doesnt matter what they do the point is, is there a way to do different math depending on the outcome of my “if” statement? Please be gentle with me i’m new here
Works like a charm, thanks a lot. It just never came to my mind that i can use variables in blueprints too! Set them and read them later on Thanks again
As Debaucher showed, you just need to have different executions off the true and false branch node. Simple question, simple answer…welcome to UE4