I am attempting to create a simple Automation Tool command that I can call within the Editor.
However after reading the following documentation (which is extremely inaccurate to the point where it is basically useless) I am curious if there is a way for Team members to NOT require a Source Build of the Engine to make use of whatever custom command is integrated.
The plan was to expose the command via a Plugin which adds a Toolbar Button (clicking said button would invoke the custom command).
It seems as though at the very least a Source Build of the Engine is required to setup a new command, but is there a way to package with the Plugin a .dll or something for that custom command that UAT would be able to search and find in order to invoke it without a Source Build of the Engine?
Any further documentation or examples of successfully creating custom UAT commands or extensions would be extremely helpful.