My setup:
- Blueprint class with a SceneCaptureComponent2D
- PostProcess material with a single color hooked up to the Emissive slot, which is slotted into the Misc → Blendable slot 1 in the SceneCaptureComponent2D
- TextureRenderTarget2D hooked up as the Texture Target in SceneCaptureComponent2D, Capture Source set up as Final Color (LDR with PostProcess)
Expected behavior:
All of the PostProcess settings on the SceneCaptureComponent2D should be applied to the TextureRenderTarget2D, including the Blendables.
Observed behavior:
Some built-in PostProcess material settings work on the SceneCaptureComponent2D. If I turn on Depth Of Field, for instance, the texture is blurred as expected. If I do anything in the Misc section, though, including Screen Percent or custom Blendables, none of those affect the output to the TextureRenderTarget2D.
Question:
Do some PostProcess material settings, including Blendables, simply not work for SceneCaptureComponent2D? I’ve tested my PostProcess material through other ways (it’s just outputting a single color) - if I apply it to a PostProcessVolume it turns the whole screen the expected color.
If not, is there another way to apply a material to a TextureRenderTarget2D?
Thanks!