Does doing this cost more resources to a noticeable point if I’m calling this stuff a lot? I can’t really find details on that from UE4 material.
I’m a little OCD on having scripting look neat, and on top of that I have that I have to make literal name every time I want to set a blackboard value (why can’t I just enter it into the function itself haha??!)
I’m considering just making functions like this purely so I can manually enter the name without also having to make the literal name tag as well. But not sure if it’s a resource hog in the long run, calling a function that literally just calls another function haha?
Sorry if this is an utterly stupid question.
Cheers,