Hi guys,
I have set up a very basic room made of a hollow box brush (with thick walls (>30cm) to prevent light bleeding), placed a couple of simple static box objects around the room and a stationary light which casts shadows.
The corners of the room are quite dark, because the static boxes cast shadows there. My dynamic character (third person view) should get darker when I enter these dark areas, but I have the impression that the character is too bright in comparison to the nearby static objects.
I have turned of Eye Adaptation and the room is completely black when no light in the room. Character is also black.
So my question is: Do baked shadows have an influence on the mobile actors in the scene? I guess they must have.
As always, thanks for your help.