I’m working on a production-focused asset pack for Unreal and I’m evaluating
whether to lean more heavily on Material Layers or stick primarily with
traditional master materials and instances.
From the perspective of people who actually buy and use Marketplace assets:
– Do you actively care whether an asset uses Material Layers?
– Or is ease of use, performance, and clarity more important than the
underlying material system?
I understand the benefits of layered materials, but I’m also aware they can
increase shader permutations and complexity. I’m trying to determine how often
buyers genuinely take advantage of layered setups versus preferring simpler,
more straightforward materials.
I’m especially interested in feedback from developers who’ve used Marketplace
assets in real projects, not just test scenes.