Hello. I wonder if there is any solution for DMX fixtures that behave strange when movement speed is too slow. I use MagicQ PC from Chamsys to control Unreal DMX system and play with DMX Sample Project. Accordinlgy to documentation I also have chosen proper light manufacturer to patch it with moving heads. Everything works fine despite slow movements. When timing is slow there are jerks on light cones. I am not very familiar with DMX side and my thought is that maybe “DMX Send Rate” in Hz is too slow for such movement? From my experience it can be “cheated” in some way by chaning “Interpolation Scale” of Pan and Tilt component of Moving Head in UE blueprint. However it seems to not be a proper way because it results in differences in lamp visualiser in Chamsys MagicQ lamps move in different speeds.
Here is a short vid explaining the problem:
After many tests I have no more ideas why it behaves like that.
Maybe that is limitation for now.
I’ve also checked DMX groups but no one has mentioned that.
What are your thoughts about it?