As far as I understand destructible chunks - does not generate a hit event - when colliding.
As you can see in the image i attached I need chunks to fall to a layer and fracture that layer.
I can get it to fracture when just using two simple physical sphere that just fall to hit- as long as i enable “Generate hit event” on it.
But nothing happens when my chunk from DM (the yellow selected object in image) falls and hits.
I have setup two DM with Nvidia Physx Lab and tried a lot of things both in Physx and Unreal - but no settings seem to work as far as i can see.
So is there another way?
I dont need it to collide - as long as i can somehow get a overlay/hit position from each chunk hitting/overlapping. Then i could create radial damage from that position.
Any help will be extremely appreciated …
I tried different setting in phys material also - but i have not tried using physical assets - im not sure if/how that will work.
Maybe something about assigning sockets? but how to know when it hits?