Hello, i just switched to UE 5.1 and i have a little problem DLSS is not working anymore in viewport or playmode. I have no any performance boost (exactly same fps), the only thing that is working is sharpening.
I downloaded last version of DLSS plugin and have checkboxes for viewport cheked.
It does seem that way. Lots of people not getting it to work at the moment. We cant all be doing it wrong can we. I suppose I will leave it for a while and do something else. If anyone out there is getting an fps increase please do tell us.
have you try enable through “execute console command” blueprint node with " r.NGX.DLSS.Enable 1 " ? I think the included dlss bp nodes from the dlss plugin are broken, I only managed to get dlss working through console command.
Hello,I have the same problem with LogMessage: LogEngine: Display: r.ScreenPercentage=33.299999 is ignored because overriden by editor settings (r.Editor.Viewport.OverridePIEScreenPercentage). Change this behavior in Edit → Editor Preferences → Performance
r.ScreenPercentage = “33.3”.
So I use “execute console command” blueprint node with “r.Editor.Viewport.OverridePIEScreenPercentage 0” to solve it,then dlss works
I have opened up the sample project for DLSS 5.1 and that works as expected. In my project I am using the exactly the same widget as included in the sample project to control dlss but its not creating the same messages in the log when i change dlss settings. so its not changing the fps at all only the screen percentage. These are the output log messages i am missing. Has anyone got these messages when changing dlss settings?
LogBlueprintUserMessages: [BPW_NGX_C_0] Ultra Performance
Cmd: r.ScreenPercentage 33.299999
r.ScreenPercentage = “33.3”
LogDLSSNGX: [Core]: [2023-10-01 13:34:44] [NVSDK_NGX_CreateFeature_Validate:450] app id is 195018064
LogDLSSNGX: [DLSS]: [2023-10-01 13:34:44] [tid:12452][NgxDltss::FillCreationParams::<lambda_13f9d8358092234f880ebe5aeaf5fb19>::operator ():2606] Info: (DLAA) Using App hint Preset F
LogDLSSNGX: [DLSS]: [2023-10-01 13:34:44] [tid:12452][NgxDltss::FillCreationParams::<lambda_13f9d8358092234f880ebe5aeaf5fb19>::operator ():2606] Info: (Quality) Using App hint Preset D
LogDLSSNGX: [DLSS]: [2023-10-01 13:34:44] [tid:12452][NgxDltss::FillCreationParams::<lambda_13f9d8358092234f880ebe5aeaf5fb19>::operator ():2606] Info: (Balanced) Using App hint Preset D
LogDLSSNGX: [DLSS]: [2023-10-01 13:34:44] [tid:12452][NgxDltss::FillCreationParams::<lambda_13f9d8358092234f880ebe5aeaf5fb19>::operator ():2606] Info: (Perf) Using App hint Preset D
LogDLSSNGX: [DLSS]: [2023-10-01 13:34:44] [tid:12452][NgxDltss::FillCreationParams::<lambda_13f9d8358092234f880ebe5aeaf5fb19>::operator ():2606] Info: (Ultra) Using App hint Preset F
LogDLSSNGX: [DLSS]: [2023-10-01 13:34:44] [tid:12452][NgxDltss::FillCreationParams::<lambda_13f9d8358092234f880ebe5aeaf5fb19>::operator ():2606] Info: (UltraQuality) Using App hint Preset F
LogDLSSNGXRHI: Creating NGX DLSS Feature SrcRect=[0x0->1022x412], DestRect=[0x0->3068x1236], ScaleX=0.333116, ScaleY=0.333333, NGXDLSSPreset=Default(0), NGXPerfQuality=UltraPerformance(3), bHighResolutionMotionVectors=1, bNonZeroSharpness=0, bUseAutoExposure=1, bReleaseMemoryOnDelete=1, GPUNode=0, GPUVisibility=0x1, DenoiseMode=Off
LogDLSSNGXRHI: Destroying NGX DLSS Feature SrcRect=[0x0->3068x1236], DestRect=[0x0->3068x1236], ScaleX=1.000000, ScaleY=1.000000, NGXDLSSPreset=Default(0), NGXPerfQuality=DLAA(5), bHighResolutionMotionVectors=1, bNonZeroSharpness=0, bUseAutoExposure=1, bReleaseMemoryOnDelete=1, GPUNode=0, GPUVisibility=0x1, DenoiseMode=Off