DLSS Frame generation & FSR Frame generation same project

Hello, i have DLSS and FSR plugins in my project, when i try to activate FSR3 framegen option it doesn’t work, it seems that nvidia streamline (the plugin used for frame generation) blocks the FSR framegen, if i set r.Streamline.Initializeplugin=false, the FSR frame gen works without a problem

Is there a way to prevent this? I want the players to be able to switch between frame gen technologies in game but i can’t just disable/enable Streamline in runtime right?

Bump, anyone has a fix?

I’m having the same problem, in a gpu that does not support DLSS FG the FSR frame gen works fine

bump, anyone have a fix?