Hello, i have DLSS and FSR plugins in my project, when i try to activate FSR3 framegen option it doesn’t work, it seems that nvidia streamline (the plugin used for frame generation) blocks the FSR framegen, if i set r.Streamline.Initializeplugin=false, the FSR frame gen works without a problem
Is there a way to prevent this? I want the players to be able to switch between frame gen technologies in game but i can’t just disable/enable Streamline in runtime right?