Summary
I have created a post-process material for a simple fog. After starting a session, 3/4 of my screen is black. Turning off DLSS fixed the issue.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
- Create a material identical to the one in the first screenshot.
- Add it to an unbound post-process volume
- Launch a session and turn on DLSS
Expected Result
Fog as in the third screenshot
Observed Result
Visual issues in the second screenshot
Platform(s)
PC