DLSS breaks the camera with a DepthFade material

Summary

I have created a post-process material for a simple fog. After starting a session, 3/4 of my screen is black. Turning off DLSS fixed the issue.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Stability

Steps to Reproduce

  1. Create a material identical to the one in the first screenshot.
  2. Add it to an unbound post-process volume
  3. Launch a session and turn on DLSS

Expected Result

Fog as in the third screenshot

Observed Result

Visual issues in the second screenshot

Platform(s)

PC

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FORT-884528 has been ‘Closed’. This issue won’t be fixed—please see examples of why this may be the case.

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