Third week of the proyect:
Hello everyone again!
This week I have been working in the blockout of the two main buildings of the scene: the church and the council. I just added some more details and improved the proportions inside of Maya.
But also, as you can see in the image above, I expent some time working in the final meshes of the modular buildings. I just added bevels to make smooth corners, deleted extra unnesesary geometry, and added some extra geometry such as the roof tiles.
I also worked in the UVs of each modules and assigned different Vertex Painting material instances with a range of worm colors taken from the references to achieve an interesting randomize look. In the images below you can see some of the Vertex Painting done in some of the buildings.