Over the last year, I’ve gotten good at the coding side of UE, but not the material. I haven’t yet grasped how doing math with two vector colors works. Could someone point me in the right direction or give me a brief rundown behind the thinking here?
I suggest you download the content examples project and walk through the level called Math_Hall. The second hall has a section dedicated to explaining basic vector math with interactive charts.
Thanks everyone. So, I did both – read it and downloaded/played through it. It helped a bit, but I’m still a little confused. I spent a few hours last night and managed to get this:
Which generated this:
Can one of you please help me understand how the bottom portion of the nodes? I don’t understand how this creates the same type of effect as World_Aligned_Blend? Thanks!