Ey, i’m currently working on a crash project where i’m basically replicating most of the mechanics for educational purpose which i’m of course not planning to sell ofc:P. I know that having translucent material in front of another translucent material will result in a bad looking shader because the material behind will render before the front material.
But, i noticed that most games used somekind of dithering/opacity mask once that happens. and all i’m wonder if it’s possible to replicate this method of shader