I’m creating something for VR that requires a large amount of translucency in the scene. I’m having crazy problems with overdraw using a material with translucent blend mode, so now trying to follow the recommendation of using the Dither Temporal AA node in a masked material to get a much cheaper version of translucency which doesn’t have the same overdraw issues.
However, I’m having two problems with my current setup which currently make Dither Temporal AA useless for a translucent effect:
Translucent objects behind other translucent objects do not appear. In my example scene, I have a box placed in front of a sphere. The box is see-through, but you cannot see the sphere behind it.
There is a kind of dreamy, highly artefacted lag effect going on when moving around the translucent objects, which I cannot seem to eliminate.
Here is a video illustrating both issues:
Here is the super simple material setup:
Both of these issues completely kill the possibility of using Dither Temporal AA as a substitute for translucency, but since this node is a suggested workaround / alternative for a translucent material, I’m assuming I’m doing something wrong with the setup here. What’s the deal?