"Dither" Foliage Distance Culling

Hi there.

Is there a possibility to “dither” the Culling of Foliage?
The Engine culls the Foliage “with a line” around the camera.

Unbenannt.jpg

The Foliage disappears completely after this line.

I would like to have the rendered foliage to decrease smoothly instead of abruptly.

Bumping this, I am also interested.

It would be great if this occurred automatically, however you could always just do this yourself by setting the opacity based on the distance to the camera within the material you have assigned to the foliage mesh. It may be better to do this on a LOD mesh material rather than the main material but it’s totally doable and pretty easy to set-up too.

Just done a 3 second search and found this post: How do you fade foliage out when culling in the distance? - Content Creation - Unreal Engine Forums

Ahh yes, that sound logical, thank you :slight_smile: