Unfortunately it’s hard to get a video/series of screenshots to show the problem as it seems to be a problem purely inside of the VR headset. The best way to describe the problem is that the space is warped around the edges of objects when they are either 1. moving or 2. the player is moving.
We have had this problem for a few months now and have not made any progress on a solution for it.
We have tried -
- Deleting everything from the scene for testing whether it’s a FPS related issue
- Removing Fog/Atmospheric Fog
- Changing lighting properties from Directional to Static
- Trying a multitude of Depth of Field properties to see whether the issue is a render priority problem
- Removing translucency/particles from the scene
- Importing optimal VR project properties provided by UE4 documentation
- Tried changing a multitude of features in the character camera settings to no success
- Made sure there was no Motion Blue on in the project settings and in post process settings
- Tried forward shading
- Tried all Anti-Aliasing options including Temporal AA with up-sampling option
- Tried changing Screen Percentage/VR pixel density options to smaller and larger values
- Turning post process volumes project wide OFF
- Tried multiple VR headsets and computers to see if it could be a problem confined to hardware
- Turning distance fields on/off
Although we have tried all of these, please do recommend a solution if it fits under any, as it may be a small detail that we may have missed.
VR Environment Artist @ The Dream Corporation