Hi,
I have a very confusing issue.
I have two Distortion effects. One is in Cascade, another is in Niagara.
I took the effect in Cascade from the basic engine content, taking it from a small fire effect. You know, the “hot air” effect above the fire which distorts the image when you look through it
I use them for giving the impression of “warp” and portals.
In the previews in Cascade and Niagara they work well, they distort whatever is behind them.
I added the Cascade effect to a Blueprint together with a static mesh, and I can see it works nicely.
Then I go to the game, and a weird thing happens:
The StaticMesh of the spaceship is distorted, but the StaticMeshes of the engine fires are not.
In the viewport, when previewing the Blueprint, they are all distorted!
The same happens with the Niagara effect.
Here I have a distortion effect (not the same material, I bought this one on the Marketplace) and a shockwave ring. In the Niagara previewer, the shockwave ring is distorted, in the game it is not.
I am very confused on what is going on. Can anyone help out?