Distorted texture

Hello. I have Virtual Textures in unreal to apply udim texture on my mesh and for some reason on single mesh texture looks very distorted. I look on texture in PS and it look fine and in SP it fine too.



Okay, after mesh inspection I found this distortion on checker. Really confused because in modeling soft all seems alright
Screenshot_10.jpg

One thing to help troubleshoot this is to open your imported mesh in UE4 and check “use high precision UVs.” I’ve run into similar behavior every great once in a while, and that has fixed it for me.