Hello. I have Virtual Textures in unreal to apply udim texture on my mesh and for some reason on single mesh texture looks very distorted. I look on texture in PS and it look fine and in SP it fine too.
Okay, after mesh inspection I found this distortion on checker. Really confused because in modeling soft all seems alright

One thing to help troubleshoot this is to open your imported mesh in UE4 and check “use high precision UVs.” I’ve run into similar behavior every great once in a while, and that has fixed it for me.
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If anyone finds this like I did later and is looking for a similar fix, in the current version of Unreal it’s renamed to “Use Full Precision UVs” in the mesh LOD0 advanced settings


