distorted texture on UE5

Does anyone know why my texture looks distorted when I import a 3d scan from agisoft metashape? I use nanite.
The second screenshot is the same model from inside agisoft metashape which looks normal there.


also in Surface Cache coverage I have a lot of pink areas. Could this cause the texture distortion? I tried also to raise the max lumens cards from 12 to 32 but nothing changed.
My 3d model is about 27million polygons.

I’m not sure what’s going on with the texture issue, may be some kind of Nanite UV corruption issue, or maybe imprecision. Only thing I could really suggest is adjusting the Nanite position precision in the static mesh settings.

The pink in the surface cache means the mesh is too complex to be captured adequately with the number of Lumen cards you are using. I believe it defaults to a maximum of 16 but can be raised to 32 using the max cards setting in the static mesh editor. If 32 is not enough, then you will need to split the mesh up into more pieces.

Generally speaking, some pink is okay, as long as it isn’t covering major surfaces. In your case, definitely not okay, I only mention this so that you don’t try to get 100% surface cache coverage, that’s not practical or desirable.

Try checking high precision uvs in the static mesh editor

this solved the problem, thank you much!!

Don’t forget to mark the post as resolved! :slight_smile:

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