Hi, i make a simple material to check the distorted reflection BUT in UE4 it work, in UE5.1
not. They are same material. Can someone tell me what is this problem? Thanks
Your refraction value (50) is too high. It’s causing it to attempt to sample a pixel that is off screen. Since it’s impossible to sample a pixel off screen, it’ll just show the undistorted image instead. Most transparent materials have IoR values below 2.