Distant Meshes disappearing in Render

SOLVED!

"I finally figured out my problem. I had created a World Partition level while I was creating the landscape, which divides everything into large cubes so you don’t see the distant ones. You can’t disable World Partition without creating a new level.

The solution is:

Select your actor/object and in the details panel, uncheck the box labeled “Is Spatially Loaded.”"

This did the trick, thank god! For anyone who’s running into the same issue.