Distant meshes that are visible in viewport, disappear in render, no clue why. Been googling for an hour now and tried all kinds of suggested solutions and commands, nothing helped…
Tried with nanite deactivated, tried “preserve area” tick in model editor, tried with and without Game Overrides, tried the following commands that apparently helped others:
r.Nanite.CoarseMeshStreaming=True
r.Nanite.ProxyRenderMode=2
r.TextureStreaming=True
r.Streaming.PoolSize=2000000
r.Shadow.Virtual.NonNanite.IncludeInCoarsePages=true
r.Nanite.Streaming.Imposters=0
r.Nanite.Streaming.NumInitialRootPages=5120.0
I’m on 5.5. Never had this issue before.
r.Nanite.MaxNodes=2621440.0
r.RayTracing.Geometry.InstancedStaticMeshes.Culling=0
r.RayTracing.Shadows.EnableTwoSidedGeometry=0
Culling in mesh settings is off as well:
I’m running out of things to try, please help!
Never had that issue in 5.3