Hello! I’m wondering pretty much how you would suggest to fix what the title says.
I’m happy with how my trees are rendered close to the player, but as they approach the distance and recieve less shading, they become brighter and eventually completely unlit.
I can manage the diffuse color so that it matches and blends in with the landscape better, but that would mess up how it renders up close and makes it too dark.
How would you suggest I make it so that the trees blends in better in the distance?
My trees don’t have billboards, but perhaps I can do something with darkening them over camera distance and adjust it to match when they become brighter.