Hey all, having an odd experience that I can’t seem to figure out (most likely due to me being a beginner…). I have a level that has DFGI set up having built a promoted branch for the purpose of testing out DFGI. In-editor everything is starting to shape up pretty nicely in terms of lighting (DFAO etc.), but when I press “Play” there seems to be no DF ambient occlusion, have tried console commands + mucked about with all the settings I could think of to no avail. Here’s a couple of screenshots displaying the difference in between “in-editor” & “play”:
Anyone have an idea what could be causing the issue? In advance thanks!
edit: I should note there is a noticeable fps gain when in “play”, so this doesn’t appear to be an exposure adjustment problem.
edit 2: update as follows: