Summary
I’m using DistanceToNearestSurface for High Resolution gameplay and DepthFade for Low Resolution, controlled through a Quality Switch. It works correctly in UEFN Preview Mode, but it doesn’t work during actual gameplay.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
Create a material using DistanceToNearestSurface for High Resolution and DepthFade for Low Resolution, control them with a Quality Switch, test in UEFN Preview Mode, then launch gameplay.
Expected Result
The material should switch correctly in gameplay just like in Preview Mode.
Observed Result
It works in Preview Mode but does not switch correctly during actual gameplay.
Platform(s)
PC - DirectX12, Low Resolution
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Video
Additional Notes
It works in DirectX 11, but not in DirectX 12.
