Summary
I upgrade my project to 5.8.2 and i checke that everything look like normal, but i notice that the water material i made that check the nearest surface of the level doesnt work properly
What Type of Bug are you experiencing?
Level Design & Art Tools
Steps to Reproduce
Create a Material that uses DistanceToNearestSurface
Place the material on a Mesh, could be a flat plane or a cube.
Expected Result
The material detects the surface is touching of any mesh (B) is near the mesh (A) that has the material and creates the siluette of the mesh is touching
Observed Result
the editor show the material unaffected by any mesh near the surface even if you play the game on standalone.
it seems like when Realtime is activated the node doesnt work, not even playing in standalone or new viewport.
on the material preview it works fine but not in the editor viewport
Affects Versions
5.8
Platform(s)
Windows
Upload an image
Additional Notes
generate mesh field distance is on
the material works on 5.6 before upgrade
