Hello, the DistanceToNearestSurface function that works with Distance Fields can be used for visual representations but not as a LandscapeGrassOutput Mask. doing this will result in a non-maksed behaviour. is there anything i can do? This picture shows the masking method with a simple noise mask and it works.
and this picture shows a different behaviour. the visual mask works, like it tints the surroundings of the intersecting geometry, but the grass output wont respect that mask. i already tried to convert the output to float3 or send it through a component mask and stuff, but still no luck…
Do you know a solution?