Hello all,
Distance field shadows show large blocky artifacts in VR.
I tried this in UE5.1.1, 5.2.1, forward shading, on Rift and PSVR2.
Disabling DFS on a light completly removes all artifacts, but also the ability to have nice soft shadows (since Virtual shadow maps are not supported in Forward shading (?))
Looks even worse in VR since it is inconsistent between the eyes.
Any input on this is greatly appreciated.
Thanks
///Mattias