I’m no artist, so please excuse my lack of knowledge and please explain your potential answers as you would to a layman.
I have an empty level with nothing but a landscape, skysphere, two directional lights (sun and moon) and a skylight.
I drop to around 20fps.
Profile GPU tells me that the culprit is Skylight Diffuse -> Distance Field Lighting -> Heightfield Occlusion.
Turning off DistanceFieldAO with r.DistanceFieldAO 0 solves the issue, but is not a real solution since it makes the “real” level look terrible.
Is there a workaround for this?
I want to have DistanceFieldAO in the game, but perhaps have it not affect the landscape?
Is there an alternative, less costly solution?
Thanks in advance!