I was finding that DistanceField Ambient Occlusion wasn’t working with my Oculus DK2 project in 4.5.1. To test this, I created a simple scene with just a sphere a plane. I turned on Distance field AO in Project Settings, and added movable sky light, and sphere, restarted to generate the distance field AO etc…
When launch the project it is working fine in regular mode, but as soon as I hit alt+enter or toggle on “stereo on” to mirror the display for the DK2, the DistanceFieldAO goes away. “stereo off” and the DistanceFieldAO comes back. ShowFlag.DistanceFieldAO doesn’t help me turn it back on again in stereo…
Is this a known issue or limitation?
Is there anything I can do special to get Distance Field AO to work with DK2?
I’m on Windows8, DX11, GtX970
DistanceField Shadows seem to work just fine in stereo, just not AO