I have static meshes dragged out from the content folder to the scene and tested to be working.
However, for the same world, i have procedurally generated a landscape of static meshes(HISMC) and expected the same meshes to generate distance field but it did not work.
And some other (few) meshes(HISMC) that were created procedurally as well, were generating the distance field. Is there a setting thingy that i need to do to get it working for all? Using unreal engine 4.22.3 .