Distance Matching Locomotion : Giving it a shot!

Referencing the code @postman09 provided, I was inspired to look more into the physics of the CMC calculations. I’m a physics guy, so the locomotion code doesn’t make sense unless I view it through the lens of physics. Perhaps there are others like me. I’ve attached a pdf document outlining the physics for the stop prediction calculation that @Slavical put into code for our small team. (@Slavical is our code guy. I’m our physics guy.)
DistanceMatchingNotes.pdf (181.5 KB)

Our stop prediction now works for any input parameters. (Our doesn’t yet work for multiplayer yet though.)

I hope you all find the notes helpful!