Distance limit for Global Light of Niagara, How can I increase?

In UE4 there is a Limit for the distance of reflected light (Global Light) of the Niagara and Cascade particles. When you increase the distance from the particles and the camera more than 10,000 Units (100 meters), the particles stop reflecting Global Illumination from point light or spot light. How can I increase the rendering range of Global Illumination on particles over 100 meters?

I also encountered the same problem. How to solve the light distance limit

Any luck? Same issue. Distant Niagara system not lighting up from distant point light. Rest of the scene is lit by the point light just fine but only Niagara system isn’t.

same problem…