I am working on UE version 4.18.
I am facing problem on Distance Filed Indirect Shadow.
My steps :
First of all I had tick Generate Mesh Distance Feilds in Project Settings.
Next I had used Static Skylight and Turn my object Movable.
Next I had get Distance Field Indirect Shadow.
But I had issue in Quality of shadow.
Is there any way to get better Distance Field Indirect Shadow quality?
Below are images of my output.