I tried disabling Distance Fields all together in the project settings and changing all the lights I had set to raytraced shadows to use shadow maps instead. It is my understanding that using shadow maps instead of raytraced shadows should lead to a decrease in performance. However, my framerate went up from 20ish up to almost 80. Does this have something to do with the density or number of meshes that the raytraced shadows would have to be calculated for? Because even then, that doesn’t explain why going from NPC’s with helmets and NPC’s without helmets would make such a profound difference (almost 20 fps increase for a reduction in about 12 static meshes).