I posted in the answerhub about this already - but it’s getting to the point where I can’t even play test anymore because the frame rate is dropping just too low . I suspect I may have just ticked a checkbox somewhere I shouldn’t have. I’ve attached screen-shots of the GPU profile and of the only light using distance field shadows in the scene.
Is there anything I can do to reduce the rendering time for distance fields? This wasn’t an issue until about a week ago - and in terms of scene lights, nothing new has been added since then. In other words, the change happened randomly without modifying the scene much. Thank you!
Update: When I delete all the NPC’s from the room, the performance goes back to 14ms per frame. However, if I leave the NPC’s there and disable ‘Affect Distance Field Lighting’ and disable ‘Cast Shadows’, it still has the performance impact.