hello i am using distance fields to distort the mesh around me, but i am running into a problem:
i need to fade out a distance field, by decreasing the size of a mesh driving the distance field operation, when i make the mesh smaller, the distance field gets smaller, everything is fine, BUT, when my mesh gets to like 0.2 in size, the distance field just cuts off, when i vizualize the distance field i can still see it, but when the mesh gets too small it just dosnt work, is there a way to have distance fields also work on meshes that are like 0.01 size ? because i need to fade distance fields away on objects, i do this by scaling down a masked mesh from 1 size to 0 size, is there a better way to smoothly “fade away” distance fields ? best regards joakim
you can see the snapping happening in this video, how do i fix that? everything else works fine