i have a problem with distant field meshes. let me explain.
i want to use the new ray traced shadows in my test scene.
this is my room walls mesh. very small room, very simple mesh. only 96 triangles.
i set the distance field resolution scale on max, 100 but the distance field mesh is unacceptable. holes everywhere. its unusable.
i scale it down to 30% of the original size but there’s absolutely no change.
this is how it looks like:
i tested the default lamp mesh. it has 2000+ triangles i scaled it way way up so its bigger than my room and yet it has a perfect distant field mesh
how does this work? how can i fix this?