i set the distance field resolution scale on max, 100 but the distance field mesh is unacceptable. holes everywhere. its unusable.
i scale it down to 30% of the original size but there’s absolutely no change.
this is how it looks like:
Break up your mesh into multiple objects. The distance field generation doesn’t work well for this kinds of hollowed meshes. You are always better off using separate meshes for each wall, floor and ceiling instead of a one-room mesh.
breaking it up on down to separate wall meshes is not really an option, there would be problems with seams in corners and texturing it one by one would be a pain in the ***.
but ill try to make it more solid, double walls, closed mesh and will see…