Distance fields flickering


We are using distance fields in a material to cull out certain spots. But we get this weird glitchy flickering.

Does anyone know what is causing this?

Shameless bump :blush:

I still need help with this issue. It would be amazing if someone could shed some light on this

I’m new to Unreal Engine but that looks a lot like Z fighting to me.

I know this post is old but in case anyone is still trying to solve this.

Try putting this in the command line.

r.AOGlobalDFResolution 256

It increases the resolution of DFAO from 128 to 256. It completely removed all DF flickering artifacts for me.