Hey, I’ve been reading a lot about DFAO and Ray Traced Soft Shadows but I’m still not really sure of when they should be used.
Are they something that should just be used with dynamic lighting and scenes? Or are they usable with static lighting too - or a mix of the two?
For example, an interior space with mostly stationary lights baked with Lightmass, with some dynamic lights which the player can turn on and off.
I assume Ray Traced Soft Shadows will be useless on the stationary lights, but work well for the lights the player can interact with? I also assume that DFAO would be useless in this circumstance.
However, are Ray Traced Soft Shadows useful for large-ish landscapes with baked lighting, to mix with the Cascade Shadow Maps?
Sorry for all the questions, despite reading all of the documentation - I still am unsure of actual use cases for these techniques.
Thanks in advanced.