Distance Field Shadows

so i turned off lumen and set shadows to shadow maps(not virtual)
and then i had these weird shadows:


and then i turned off generate distance field thing wich turned my scene to this:


what should i do? should i keep lumen or virtual shadows or generate distance field or what?
im trying make a stylized looking game like deadlock or valorant but i dont know what settings to use:


Distance field AO is used when lumen is turned off. DFAO uses a simplified version of the scene to do large scale ambient occlusion, problematic meshes might need their distance field resolution turned up, you’ll have to look at the distance field debug views to see if that’s the case.

im aware of the resolution and debug thing but when i change the res and apply it, it doesnt do anything. i can see the difference in the debug but cant fix the artifacts. @ZacD