Hello,
In my game (4.26), I have a big city that is cut in several Streaming Levels.
My problem is that I identified that the Mesh Distance Field is causing lag in the game.
When I load one of my level streaming, I have the message :
“Allocated 500x502x289 distance field atlas = 138.4Mb, with 1359 objects containing 114.7Mb backing data”
The thing is that this allocation cause a hitch.
I haven’t done anything like increasing the resolution of mesh distance field on static meshes. I have seen that I can disable it on some meshes by setting a resolution of 0 (but I have no idea which mesh is the most heavy for distance field !).
I could just disable distance field, but if I do that it will not be as beautiful as it is currently…
Another fact that I don’t understand :
- in my sublevel 1, I have like 300 meshes, and it always cause a hitch
- in my sublevel 2, I have almost the same number of meshes and it NEVER cause hitch (and I NEVER have the message of memory allocation !).
Would someone explain me why ?
Thank you a lot for your time !
All the best