Is there anything I can do about this? So far I’ve tried to up the distance field resolution on the mesh where the light hits, but that didn’t do anything. I’d really love it if I could do something about it without having to give up on DF shadows in these situations.
Hmm… the source radius was set to zero. But I tried increased it a bit and most of the artifacts disappeared. But it still looks bad, there are still some artifacts.