I’m working on some more complex uses for Distance Fields in shaders and for some reason they don’t seem to be seen in editor, I made a simple test material and even the distance field tonearestsurface in a simple linear int doesn’t stick once I’ve changed those values. The weirdest part is I can see it working when changing the values but once that’s done it resets to nothing.
Has anyone experienced anything similar, or knows of why this might be happening?