Distance Field Problems

Hi everyone,
i currently made the switch from 4.8 to 4.9 and ran into some troubles with distance field GI and raytraced shadows (the shadow problem is the reason i switched to 4.9 since i thought it might be fixed there)

i Know that DFGI isn’t ready yet but maybe i just have to change some variables in the config or something? seems rather odd how it changed:

How it looks in 4.8:


visualize GI in 4.8:
6078bc5f97465ac68ce353a4c391965f4297d458.jpeg

How it looks in 4.9:


visualize GI in 4.9:
de234d7b7b4152ea32ac01f49791ac933e424636.jpeg

The rock meshes haven’t changed in any way, increasing the distance field resolution scale has no effect either.

The problem i have with the raytraced shadows is that they are flickering like crazy and often don’t show up at all, it seems to be dependant on my viewing direction:

f1161141cfe7a84a9e96c5d081ee9f0641c29a9b.jpeg
4d9bc02691389783f176474f74e63d234b5a40b1.jpeg

This problem appeared after i updated my AMD drivers (280x) to the newest version (15.7), i am not sure which version i ran before

any help would be much appreciated, have a nice day :slight_smile:

That was just a temp thing though while you guys focus on other areas amiright? (Don’t bank on that folks)